The first migration began over 1400 years ago, bringing forth a new era. Settlers from Fey'Rel established trade and colonies with the indigenous populations of beastfolk and giants. As new kingdoms were formed, keeping true to their word, all manner of humans, elves, beastfolk, giants and more integrated into these new kingdoms, holding positions from simple farmers to positions of great power regardless of race or background.
None held more power than the Overlord, a storm giant who conquered and ruled all of Xodia from 721-875 of the First Era. No army could stand against him, but in 801 a small band of knights under the orders of The Xodian Council stole the Nexxus Magika, breaking not only the Nexxus, but Xodia's connection to the Realm of Magic. Even with the connection severed, The Overlord's power barely waned. In 875 a legion of paladins captured The Overlord and through a secret ritual trapped him inside a vault on The Isle of Giants, where he is entombed to this day. With the severing of magic and the defeat of the Overlord , new powers and factions formed.
The Western Elven Empire, home of the high elves, grasped their remaining magic tightly, holding themselves in higher regard than the other races and kingdoms. The Eastern Elven Empire, however, saw saving their culture of greater importance: mixing and mingling with others and sharing their ways of life.
The dwarves formed The High Mountain Confederacy. More interested in their technological advances, some held to the old ways of magic while others found new sources of power.
The Orcs banded together to form The Highland Stronghold, made up of the Beldr, Highland, and Delgra Hordes. United, they became known for having the best-trained warriors in Xodia.
The Ports and The Underdark formed city-states and although the Western Elven Empire holds claim, the goblins are the true rulers.
The Wilds, a small nation made up of The Wilds and Beast Realm combined, remains populated mainly by the beastfolk. This region prefers to not involve itself in the politics of the other kingdoms, while keeping trades with the same, maintaining peace and comfort for its people.
Not least is El Taryn, a central kingdom who (for five centuries) maintained the peace between humans, elves, orcs, goblins, dwarves, and beastfolk - becoming a massive melting pot of races, religions, and cultures.
In season one our adventurers were tasked with retrieving the various members of the Xodian Council in order to prevent a civil war. Their journey became even more difficult by the eruption of Mount Alternate, just days after they left the capital to retrieve the first of the Council members. Hundreds of Xodian citizens died, and many more were displaced from their homes by the fallout, further straining already tense relations between the various factions.
To make difficult matters even worse, as they returned to the capital a frightening figure appeared in the sky raining fire and debris down upon them all: an ancient black dragon from the Abyss known as The Eater of Worlds.
Once all of the Council members were assembled, the High Priestess tasked the group with restoring magic to the land of Xodia - perhaps their only chance of surviving the dragon. But this was merely the first step: the gods have all left Xodia, and no one remains who is strong enough to fight the dragon... except, perhaps, the sleeping giant.
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