The Curse of Xodia
Season 2, Session 5
LIVE on YouTube
Friday, May 31, 2024 at 8:00 PM Eastern Standard Time
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Fourteen hundred years ago and from another land
came our ancestors of elf, orc, dwarf, and man.
Ships who came from across the sea,
colonies sharing and growing, all people happy and free.
Nations arose, leaders chosen by the people
Until the frightful night of the Burning of The Steeple.
A storm giant came, one of terrifying power,
The Overlord conquering all, and ruling from the now darkened tower.
For 80 years the giant reigned, spreading terror like blood through veins
In a desperate hope to save their homes brave knights, honor forsworn
Stole away the source of his might under the cold and unforgiving starlight
The Overlord’s rule soon was ridden
Paladins in a secret plot forever keeping his body hidden.
The Nexxus was broken, magic was lost
Little did they imagine how great the cost
While the Nexxus was broken magic could not return,
and those of the elder races watched with much concern.
No magical child would be born,
Centuries passed, the connection irreparably torn.
Until one day, adventurers, a misfit band
braved The Labyrinth, bringing magic back to the land.
The Druid, a High Elf of The Golden Tower,
cursed, yet promising coming to terms with her new power.
The shapeless monk with a mind sharp, if not a bit insane
a devoted comrade, one from the Abyssal Plane.
A child of noble birth lost to war
tinkering to survive until given a choice
now an Archfiend’s warlock with loyalties torn
The bardic Countess, humble and meek,
she is the herald, the warlock the Raven did seek.
Each make up this motley crew,
The cursed land of Xodia welcomes you
Session 4: May 10, 2024
Session 5: May 31, 2024
Session 6: June 7, 2024
Session 7: June 21, 2024
Session 8: July 12, 2024
Session 9: July 26, 2024
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*August 2024 dates are TBD at this time.*
The first migration began over 1400 years ago, bringing forth a new era. Settlers from Fey'Rel established trade and colonies with the indigenous populations of beastfolk and giants. As new kingdoms were formed, keeping true to their word, all manner of humans, elves, beastfolk, giants and more integrated into these new kingdoms, holding positions from simple farmers to positions of great power regardless of race or background.
None held more power than the Overlord, a storm giant who conquered and ruled all of Xodia from 721-875 of the First Era. No army could stand against him, but in 801 a small band of knights under the orders of The Xodian Council stole the Nexxus Magika, breaking not only the Nexxus, but Xodia's connection to the Realm of Magic. Even with the connection severed, The Overlord's power barely waned.
In 875 a legion of paladins captured The Overlord and through a secret ritual trapped him inside a vault on The Isle of Giants, where he is entombed to this day.
With the severing of magic and the defeat of the Overlord , new powers and factions formed.
The Western Elven Empire, home of the high elves, grasped their remaining magic tightly, holding themselves in higher regard than the other races and kingdoms. The Eastern Elven Empire, however, saw saving their culture of greater importance: mixing and mingling with others and sharing their ways of life.
The dwarves formed The High Mountain Confederacy. More interested in their technological advances, some held to the old ways of magic while others found new sources of power.
The Orcs banded together to form The Highland Stronghold, made up of the Beldr, Highland, and Delgra Hordes. United, they became known for having the best-trained warriors in Xodia.
The Ports and The Underdark formed city-states and although the Western Elven Empire holds claim, the goblins are the true rulers.
The Wilds, a small nation made up of The Wilds and Beast Realm combined, remains populated mainly by the beastfolk. This region prefers to not involve itself in the politics of the other kingdoms, while keeping trades with the same, maintaining peace and comfort for its people.
Not least is El Taryn, a central kingdom who (for five centuries) maintained the peace between humans, elves, orcs, goblins, dwarves, and beastfolk - becoming a massive melting pot of races, religions, and cultures.
Map of Xodia: Political borders
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